The game itself was about a robot/broken android that gets washed up on a beach on an uncharted island. There are run down buildings, a secret tribe of spirit people and locations where archeologists that have gone missing have been working (including diary logs, books, maps and the like). There would be an appeal to explore the island openly and find out what happened and stuff. As a robot, you could take screen shots and share the screen shots with other friends who also own the game as a way to show nice locations you had found which you think they should try exploring. There would also be caves, shrines and stuff like that.
There would have been NO enemies in the game, the only obstacle being unable to progress through the game due to the difficultly of the puzzles. As you get closer to the centre of the island (where there's a fucking massive temple), the puzzles would get harder and harder AND HARDER AND HARDER. The puzzles would make use of expansive spaces by using something called non-eucilidian space. Non-eucilidian space is pretty much how wormholes work, but more mind-rapingly insane. You could go through one space and come out of the other smaller or bigger than you are supposed to be, whereas the room retains its size.
WHAT'S A FUCKING PARAGRAPH?!